Hear ye! We just pushed a "quality of life" update. Hopefully, we haven't broken anything in the process (though be sure to ping us if we did)! Not sure which f...
This continues my reposting of the dev diaries of Nocked! True Tales of Robin Hood - where I talk about all things related to my work on the game. Also, there a...
Today’s we continue to look at the foundational game design principles, true as they were in the game’s first publication, back in 2017. Most role-playing g...
T he second in my ongoing dev blog discussion of Nocked! (Orginally released on iOS in 2017, it’s gone through some changes). Still, the posts are still vali...
The fair folk play by their own rules - Robin can no longer give gold freely in order to gain renown. And a couple other typos and image fixes. Thanks to all th...
I wrote more that my fair share of design dev blogs pre and pre-pre-launch that disappeared into the ether. So I’m reposting the pertinent ones here, for the...