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Nocked! True Tales of Robin Hood
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Devlog
Updates, Bulletins, and Quality of Life
October 14, 2019
by
ManOfNottingham
1
Hear ye! We just pushed a "quality of life" update. Hopefully, we haven't broken anything in the process (though be sure to ping us if we did)! Not sure which faction the Sheriff is targeting this sea...
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Four Sheep Leap into the Sea
September 20, 2019
by
ManOfNottingham
1
This continues my reposting of the dev diaries of Nocked! True Tales of Robin Hood - where I talk about all things related to my work on the game. Also, there are a number of minor fixes and improveme...
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How Strong is my Robin
September 13, 2019
by
ManOfNottingham
Today’s we continue to look at the foundational game design principles, true as they were in the game’s first publication, back in 2017. Most role-playing games quantify a player character’s abi...
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Three Paths Diverge in the Woods
September 03, 2019
by
ManOfNottingham
T he second in my ongoing dev blog discussion of Nocked! (Orginally released on iOS in 2017, it’s gone through some changes). Still, the posts are still valid — and no one read them the first tim...
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The fae guard their gold...
August 27, 2019
by
ManOfNottingham
#Update
The fair folk play by their own rules - Robin can no longer give gold freely in order to gain renown. And a couple other typos and image fixes. Thanks to all the merry men and women who've reported bu...
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You Ruined my Robin Hood
August 23, 2019
by
ManOfNottingham
I wrote more that my fair share of design dev blogs pre and pre-pre-launch that disappeared into the ether. So I’m reposting the pertinent ones here, for the curious and the brave, to talk about my...
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First post-launch update (a ‘lil one)
August 23, 2019
by
ManOfNottingham
Update! A couple typos fixed, and now the menu says “Save & Quit” to clarify that you’ll never lose your place in the game...
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